Teacher Guide: Logic Puzzles
Solve logic puzzles step by step with the grid method, elimination, case analysis, knights and knaves, ordering clues, number clues and river crossings.
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Class quiz
10 questions on Logical Reasoning. Students join with a name, you see everyone's score.
For Teachers
- Organize the clues of a puzzle in a logic grid and fill it with ✓ and ✗ marks
- Use the process of elimination and case analysis to reach a single solution
- Solve knights and knaves puzzles by testing both cases for every speaker
- Solve ordering and number puzzles by listing and testing the candidates
- Find the smallest number of crossings in river crossing puzzles and explain why fewer is impossible
- • Deductive reasoning: conclusions that must follow from the premises (Deductive Reasoning lesson)
- • If-then statements and when a statement is true or false (If-Then Statements lesson)
- • The difference between proving and guessing (Introduction to Logical Reasoning lesson)
- • Whole number arithmetic: sums, differences and products
- 1. How do you know when a logic puzzle is finished, and how can you be sure there is no second answer?
- 2. Is trying out a case the same as guessing? When is it a good idea?
- 3. Why can nobody on the island of knights and knaves say "I am a knave"?
- 4. Where in real life do people solve grid puzzles without calling them puzzles?
If one arrangement fits the clues, it must be the answer
Remediation: Ask students to try to build a second arrangement. Show a puzzle with a clue missing that has two solutions, then add the clue and watch one solution disappear.
In knights and knaves puzzles, what people say is usually true
Remediation: Role-play with hidden knight and knave cards, and require a written two-case check (knight, knave) for every speaker.
A clue that does not name a person directly is useless
Remediation: Show how "the dog's owner is not Lena" gives a ✗ just like a direct clue, and how ✗ marks lead to ✓ marks.
For Struggling Students:
- • Start with 2 by 2 grids and only two clues
- • Give cut-out cards that students move around instead of writing in the grid
- • Have students restate each clue in their own words before using it
For On-Level Students:
- • Solve 3 by 3 grid puzzles and write one sentence of reasoning for each ✓
- • Solve knights and knaves puzzles with two speakers using a two-case table
- • Count the crossings for 4, 5 and 6 people with a 2-seat boat
For Advanced Students:
- • Write their own 3 by 3 puzzle and prove that it has exactly one solution
- • Solve knights and knaves puzzles with three speakers
- • Explain why n people with a 2-seat boat need 2n - 3 crossings
- MP1 (CCSS.MATH.PRACTICE.MP1)
Make sense of problems and persevere in solving them
- MP3 (CCSS.MATH.PRACTICE.MP3)
Construct viable arguments and critique the reasoning of others
- MP7 (CCSS.MATH.PRACTICE.MP7)
Look for and make use of structure
- worksheetPrintable Logic Grids
Blank 3 by 3 and 4 by 4 grids with matching puzzles, from two clues up to five clues
- activityHuman Line-Up
Five students get secret ordering clues and must arrange themselves in a line without talking about anything except the clues
- gameKnights and Knaves Role Play
Students secretly draw a knight or knave card, make one statement each, and the class works out who is who
Lesson Content
Everything students see: definition, examples, common mistakes, applications. Tap to open.
Lesson Content
Everything students see: definition, examples, common mistakes, applications. Tap to open.
Definition
| Football | Tennis | Swimming | |
|---|---|---|---|
| Ana | ✗ | ✗ | ✓ |
| Ben | ✓ | ✗ | ✗ |
| Cleo | ✗ | ✓ | ✗ |
- Process of elimination: cross out what is impossible until only one option is left
- Case analysis: assume one possibility, follow it through, and drop it if it leads to a contradiction
- Knights and knaves: knights always tell the truth, knaves always lie, so test both cases for every speaker
- Ordering puzzles: draw the line or the row of houses and place the fixed people first
- Number puzzles: turn sum and product clues into a short list of candidates and test each one
- Crossing puzzles: count every one-way trip and look for the move that cannot be avoided
Glossary
- Clue
- A piece of information in a puzzle that rules some arrangements in or out
- Logic grid
- A table with one row per person and one column per item, filled with ✓ and ✗ marks
- Process of elimination
- Crossing out impossible options until only one is left
- Case analysis
- Splitting a problem into all possible cases and checking each one separately
- Contradiction
- Two facts that cannot both be true; reaching one shows that an assumption was wrong
- Knight and knave
- Puzzle characters: a knight always tells the truth, a knave always lies
Formula Card
Grid rule
Each row and each column has exactly one ✓; a ✓ turns the rest of its row and column into ✗
Case analysis
Try every case and keep only the one that fits all the clues
Crossings with a 2-seat boat
For $n \ge 2$ people when someone must row back each time; for example $5$ people need $7$ crossings